During one of my previous projects, I used Unity 3D to create a breakout game that was named BOTGrounds: Evacuation Plan. The difficulty of this game was enhanced by the fact that the player was tasked with escaping an onslaught of robots while simultaneously attempting to protect themselves. I was in charge of the game's design and development, which included the gameplay mechanics, level design, and graphical user interface. By close cooperation with my team and iterative development, we were finally able to release the game to the public.
My Unity3D Game: BOTGrounds: Evacuation Plan,
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In addition to this, I was a participant in the design and development of an intelligent yoga mat. Along with the other students in my class, I researched the need for yoga workouts and developed a workable solution. We devised an embedded system that is able to keep track of the various yoga poses being performed by students in real time. This technology can also assist practitioners in correcting incorrect postures by providing cues and corrections, which will ultimately lead to improved workouts.
Our Design Thinking Project
Moreover, I developed a website that details the evolution of video game consoles over the course of several generations. I undertook all aspects of this project on my own, including conducting research and producing content that is relevant to it, as well as working independently on the design and development of the website. This website has attracted a significant number of visitors, has been widely shared, and has been met with a great deal of favorable feedback.
My Game Console History Project: Exhibiting The Past
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